Ricksticks = design + content clarity nuts and bolts image: Ricksticks has the tools to build your successful new Image
click here to return to the home page and overview of creative services
email us to request more  information or for a free quote on your next marketing project
toronto graphic design firm :: click here to learn about how we approach your logo, website, identity, or marketing projecttoronto graphic design firm :: click here to learn more about our creative services in print design, website design, logo design, and communicationstoronto graphic design firm :: click here for samples of our logos, print collateral, websites, identity packages, and writingtoronto graphic design firm :: click here for articles, links, and free tips on marketing, branding, and image managementtoronto graphic design firm :: click here to request a quote on your next print project, website, or marketing initiative

Wednesday, April 06, 2005

Life Skills Simulator - Crash Test or Fast Track?

This is an interesting concept - video games used to measure entrepreneurial and other skills by businesses and universities - as well as by therapists for treating abused kids...via WIRED...



Second Life was crafted as an open-ended environment that would allow players to fly, drive fantastical vehicles, dress up in outlandish outfits and build just about anything they could imagine. The game's developers at San Francisco's Linden Lab, however, didn't expect it to be used as a way for business school students to test entrepreneurial talents or for abused children to rediscover social skills.

According to a woman who goes by the in-world name of Gwyneth Llewelyn, a British organization called ARCI is using Second Life to help abused children in Portuguese safe houses by bringing them into the game and then working on socialization, collaboration, team building, computer skills and more.

"They easily get in touch with people that they don't personally know," said Llewelyn, explaining how the children, who are forced into hiding to get away from abusive parents, benefit from the game. "This means we seem to break a barrier of socializing."



The only issue of concern here is the potential for underdeveloped interpersonal skills and ability to empathize and perceive.

These simulations will soon replace instructors on sales floors, universities, anywhere a traditional instructor would have been engaged. We move into a humanless, interface-based world of transactions. Kinda sci-fi, isn't it?
| |

Ricksticks Inc. :: 17 Belmont Street :: Toronto :: ON :: M5R 1P9 :: Canada

about us | services | portfolio | toolbox | contact us | site map

click here for a quick view of our web site and list of our design and content services

© Copyright 2005. All rights reserved Ricksticks Inc.

Ricksticks = design + content clarity